package ru.papergames.view.events
{
	import flash.events.Event;
	

	public class GameUIEvent extends Event
	{
		
		public static const BATTLE_LOADED:String = 'GameUIEvent.BATTLE_LOADED';
		public static const READY_FOR_BATTLE:String = 'GameUIEvent.READY_FOR_BATTLE';
		public static const END_TURN:String = 'GameUIEvent.END_TURN';
		public static const GIVE_UP:String = 'GameUIEvent.GIVE_UP';
		
		public static const ANIMATION_COMPLETED:String = 'GameUIEvent.ANIMATION_COMPLETED';
		
		public var data:*;
		
		public function GameUIEvent(type:String, data:* = null)
		{
			super(type);
			this.data = data;
		}
		
	}
}